The Fall of Panexos
Players are free to arrange battles as an when they wish, as long as they are resolved before the beginning of the next round. Battles are always 1350 points, but maybe modified by battle bonuses; certain campaign tiles, buildings, or other rules as described below. This means that one side will often have more points than the other. This is meant to balance out the power of players so that no one faction dominates completely.
Compare the number of tiles each player controls. If the attacking player has less tiles, then they get 50 points bonus points for each additional tile the defending player controls up to a maximum of 150. The larger the empire, the more thinly spread their fortifications! For example, a Space Marine player with 5 tiles attacks an Ork player with 7 tiles. The attacking Space Marine player has 2 less tiles than the Ork player, and so starts the battle with 100 battle bonus points plus any other modifiers.
Spending Battle Bonuses
Bonus points can be used to either add units to the player’s army list using their normal codex and/or allow the player to take mercenary units from a different list. Mercenary units are taken from any other army codex as long as that army is a battle brother, ally of convenience, or desperate ally of your army as detailed in the main rulebook. (One exception is the Tyranid army, which has no potential allies. Tyranid players may either take a mercenary Tyranid unit or a mercenary Astra Militarium unit. This represents help from another swarm or a genestealer infestation!)
A mercenary unit functions exactly as an allied detachment with the allies of convenience designation. An army may include a mercenary detachment in addition to any other detachments. The mercenary detachment may only consist of one unit from the Elites, Troops, Fast Attack. or Heavy Support section. Only one mercenary detachment may be taken in any one battle, and they are assumed to be paid well and disbanded afterwards.
For example a Space Wolves player attacks a Dark Eldar player. After totaling all applicable Battle Bonus Points, the Space Wolves player has an extra 150 points to spend. This player may take a mercenary detachment from any codex with the exception of Chaos Space Marines and Chaos Daemons as that they have the Come the Apocolypse designation. The player chooses to field one unit of eldar Guardians totaling 135 points. The remaining 15 points are spent on a few squad upgrades for his Space Wolf units.
All battles end with victory for someone and a route for the other(s). That victory may be minor or crushing, and will affect the campaign map as such. At the end of a battle total all victory points for each side. The winning player now owns (or retains) the tile the battle took place on.
Losing a Battle
Compare the opposing player(s) victory point totals. If there is a difference between the players, the losing player(s) must roll a number higher than the victory point deficit between them and the winning player using 2d6. If the losing player(s) rolls higher than that number then he loses 1 warlord trait chosen at random. If the losing player(s) rolls equal to or less than that point deficit, the losing army is destroyed. A destroyed army immediately loses D3 warlord traits and is immediately removed from the table. It may be purchased again and redeployed to either the player’s command tile or a friendly starport at the muster step of the next campaign round.
Note that if an army is in a hostile tile with no enemy army stationed there, the defending player cannot lose their army as there is no army to lose! In the case that the defenders lose, simply consult the chart below and apply those results to the victorious attack and ignore the army and warlord trait loss condition for the defending loser.
Winning a Battle
If an army wins a battle that army may immediately annex the tile it occupies into the player’s empire. Alternatively, the winning army may opt to leave the tile in neutral or hostile status and retreat to the tile it occupied last campaign round. In addition, calculate the number of victory point the army has won in excess of the next highest player’s victory point total and consult the table below. If all opponents are tabled (no models in any enemy army remain) then resolve the win as an All Out Massacre result regardless of victory point count.
0 Point Difference – Draw – The tile remains in it’s original state and but any army present retreats unscathed. The armies must retreat to the tile they occupied during the previous campaign round.
1 and 2 Point Difference -Minor Victory – The winner annexes the new territory and gains a new warlord trait selected at random from his codex or the main Warhammer 40,000 rulebook.
3 through 5 Point Difference – Solid Win – The winner annexes the new territory and gains a new warlord trait selected at random from his codex or the main Warhammer 40,000 rulebook. In addition, add 2 supply to the victor’s supply pool as the army loots the dead and ravages the countryside.
6+ Point Difference – All Out Massacre -The winner automatically annexes the new tile and gains d3 new warlord traits random from his codex or the main Warhammer 40,000 rulebook. In addition, add 2 supply to the victor’s supply pool as the army loots the dead and ravages the countryside.